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Technology-enhanced formative assessment: A research-based pedagogy for teaching science with classroom response technology. Journal of Science Education and Technology 18.
Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment. Computers y Education, 57, 1801-1812. Computers y Education, 57, 1801-1812.
Formative assessment of the competencies and skills: instrumentation for games. Abstract. The formative process requires continuous and systematic assessments that reflect the individual development of the student during the teaching-learning process. Formative assessment of learning has in its practical application dynamics that allow you to observe the student and identify deficiencies in.
E-learning is also called computer-assisted instruction, Web-based learning, distributed learning, online learning, or Internet-based learning. There are two E-learning modes. The first is computer-assisted instruction, which uses computers to aid in the delivery of standalone multimedia packages for teaching and learning. The second mode is distance learning, which uses information.
This paper presents the results of a research work carried out in order to develop a novel gaming model for formative knowledge assessment (FKA). The benefits of FKA are well acknowledged by educat.
The use of technology in formative assessment to raise achievement Annalisa Cusi, Francesca Morselli, Cristina Sabena, University of Torino 1. Introduction After a brief introduction on the main features of formative assessment and the role played by a good feedback practice, we focus on the possible ways in which technology could support formative assessment, presenting different examples.
Apa Boleh Buat, Yang Penting Mengerjakan dan Di Kumpulkan, Maklum Kuliah Paro Waktu Ya Kayak Gini. Mugo Mugo Ora Diwoco Dosene Wae.
ABSTRACT With the rapid development of technology, incorporation of Information Communication Technology (ICT) for formative assessment purpose has been increasing over the past decade. This article describes the design and development of identification of students' misconceptions in an individualized learning environment (iSMILE) system that includes accommodations for students.
Two main ranges of technologies have been developed to integrate technological development and formative assessment and, for this reason, have been the object of research in the last years: the Computer aided assessment and the Connected Classroom technologies. Computer aided assessment (CAA) is widespread especially within higher education and it is used as a diagnostic, formative and.
In this study, an in-field activity on an indigenous culture course of an elementary school with a formative assessment-based learning strategy was conducted to investigate the possible negative effects of mobile learning by analyzing the students’ cognitive load and learning achievement. It is interesting to find that, without proper treatment, the performance of students using those.
Likewise, within education there has recently been a movement toward game-like formative assessment to evaluate student performance. Our findings suggest that game-like elements should be added with caution. Adding game features to an already stressful testing situation may have a deleterious impact on student performance, particularly if the game features add irrelevant cognitive demands.
The aim of this study is to determine distance education students’ attitude towards online exams. The sample of study is 661 distance education students from different department in Distance Education College in a state university. A data collection instrument, personal information form and Online Exam Attitude Scale which was developed by researcher were used.
With the demand for high-quality programs, the development of newer models for the delivery of higher education, such as Web-based instruction, and public calls for accountability, there has been a greater emphasis on systematic and ongoing program evaluation. Thus, chapter 17 presents an overview of program assessment models and discusses evaluation of selected program components, including.
The system was with formative assessment strategies and combining the interactive multimedia e-book. We hoped the system can enhance the users’ motivation to learn, thereby affecting the effectiveness of learning. Based on the Technology Acceptance Model (1989), this study also explored the correlation between the external variables (interestingness) and perceived ease of use and perceived.
Web-based quiz-game-like formative assessment: Development and evaluation Development and evaluation of multiple competitive activities in a synchronous quiz game system Lecture quiz: a mobile game concept for lectures RISQ! Renowned Individuals Semantic Quiz:a Jeopardy like quiz game for ranking facts Analysis of gaze and speech patterns in three-party quiz game interaction A Quiz Game.This research aims to develop a multiple-choice Web-based quiz-game-like formative assessment system, named GAM-WATA. The unique design of 'Ask-Hint Strategy' turns the Web-based formative assessment into an online quiz game. 'Ask-Hint Strategy' is composed of 'Prune Strategy' and 'Call-in Strategy'. 'Prune Strategy' removes one incorrect option and turns the original 4-option item into a 3.Rieber, L.P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development, 44(2), 43-58. Simon, H.A. (2000). Observations on the sciences of science learning. Journal of Applied Developmental Psychology, 21(1), 115-121.